Spot the payer slipping away, win them back, prove the revenue you kept.

Minealyze is the revenue-retention cockpit for monetized Minecraft servers. Not just another dashboard: it detects who is churning, explains why, triggers a compliant win-back, and proves the revenue you kept against a control group.

Understand
Free descriptive analytics (Plan parity), payer watchlist and the plain-language reason each player is slipping.
Act
Targeted, non-pay-to-win win-back on the plugins you already run — preview, confirm, log. Never a silent send.
Prove
Automatic holdout: retention and revenue lift measured against a control. No control, no results billing.
How it works

The loop, not a graph

A dashboard describes a symptom. Minealyze names the player, explains the cause, triggers the action, and proves the result.

  1. Detect

    Connect your Tebex shop or import Plan. Every week, get the named list of payers and regulars at risk — not a percentage.

  2. Explain

    Each name comes with a plain-language dominant factor — sessions spacing out, a friend group going quiet — never a bare score.

  3. Act

    Pick a segment. Minealyze drafts a non-pay-to-win win-back in your server's tone and runs it on plugins you already have.

  4. Prove

    A control group is held back automatically. Two weeks later: retention lift and revenue kept, measured — not claimed.

What we're not

Plan tells you how many leave. Minealyze tells you which ones — and acts.

Not another activity dashboard
Descriptive analytics is a free commodity — we match it for free, we never resell it.
Not an opaque churn score
Every player-level reason is explained: dominant factor, cited data, social signal — never a bare "89%".
Not a Discord alert that warns without acting
We execute the compliant win-back, then measure the lift against a held-out control group.

See who's slipping away this week.

Free forever for the descriptive analytics. Connect Tebex or import Plan in minutes.